Tadreeb

Hands-on UI/UX training in Egypt: design for a real product in Figma, inside a team

The Tadreeb team 5 min read

The short answer

Hands-on UI/UX training means designing for a real product a team is building: starting from real requirements, delivering Figma files and design-system components developers can build, and getting feedback from a Mentor and from the developers themselves. That makes a portfolio far more convincing than beautiful solo concepts.

What do companies expect from a junior UI/UX designer?

  • Strong Figma: auto layout, components, variants and prototyping.
  • UX fundamentals: user journeys, wireframes and usability testing.
  • Building and consistently using a simple design system.
  • Organised handoff covering loading, error and empty states.
  • Explaining design decisions with reasoning.

Why are solo Behance projects not enough?

Employers want to know whether you understand the problem, design every state, produce work developers can build, and take feedback. Working in a real team answers all of that, because your designs are actually built and developers and testers come back with questions.

How does TadreebCamp offer the UI/UX track?

TadreebCamp offers a UI/UX design track in Figma, where the designer works with Frontend, Backend and mobile developers and testers in one team, reviewed by a Mentor with senior experience. Fully online, four working days a week, 3 to 6 months depending on the track and cohort.

Related questions

Do I need an art background for UI/UX?

No. UI/UX relies on problem solving and understanding users as much as visual sense, and visual basics can be learned through practice.

What should I know before hands-on UI/UX training?

Good Figma skills and the basics of UX and visual design: colour, type, spacing and hierarchy.

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